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How to Build an AR Language Immersion App with Flutter and Back4App
39 min
introduction in this tutorial, you will build an augmented reality (ar) language immersion app using flutter and back4app the app leverages ar technology to recognize objects through the device's camera, overlay translations, provide cultural information, and track user progress by the end of this tutorial, you will have a functional app that helps users learn new languages in real world contexts prerequisites to complete this tutorial, you will need flutter installed on your local machine if you haven't set it up yet, follow the flutter installation guide https //flutter dev/docs/get started/install a back4app account sign up for a free account at back4app https //www back4app com/ a back4app application create a new app by following the getting started with back4app guide https //www back4app com/docs/get started basic knowledge of dart and flutter familiarize yourself with flutter's documentation https //flutter dev/docs if needed basic understanding of restful apis and asynchronous programming in dart step 1 – setting up the flutter project first, set up a new flutter project where you will develop the ar language immersion app 1 1 create a new flutter project open your terminal and run the following command flutter create ar language immersion app this command creates a new flutter project named ar language immersion app 1 2 open the project in your ide navigate to the project directory and open it in your preferred ide (e g , visual studio code, android studio) cd ar language immersion app step 2 – configuring back4app backend set up your backend on back4app to handle user data, translations, cultural information, and user progress tracking 2 1 create a new application on back4app log in to your back4app account click on "create new app" enter "ar language immersion app" as the app name click "create" 2 2 setting up the data model define the classes as per the data model user recognizableobject translation culturalinfo userprogress 2 2 1 create the user class the user class is a default class in back4app for handling user authentication navigate to core > browser in your back4app dashboard you will see the user class already available 2 2 2 create the recognizableobject class click on "create a class" choose "custom" and name it "recognizableobject" click "create class" add the following columns name (string) category (string) imagereference (file) 2 2 3 create the translation class create another class named "translation" add the following columns objectid (string) \[default] objectid (pointer to recognizableobject) languagecode (string) translatedtext (string) pronunciationguide (string) audiofilereference (file) 2 2 4 create the culturalinfo class create a class named "culturalinfo" add the following columns objectid (pointer to recognizableobject) languagecode (string) shortdescription (string) detailedinformation (string) relatedmediareferences (array of files) 2 2 5 create the userprogress class create a class named "userprogress" add the following columns userid (pointer to user) recognizedobjects (array of recognizableobject ids) translationsviewed (array of translation ids) culturalinfoaccessed (array of culturalinfo ids) learningstreaks (number) proficiencyscores (dictionary) 2 3 retrieve application keys go to app settings > security & keys note down your application id and client key ; you will need them to initialize parse in your flutter app step 3 – integrating parse sdk into flutter integrate the parse sdk provided by back4app into your flutter project to communicate with the backend 3 1 add dependencies open pubspec yaml and add the following dependencies dependencies flutter sdk flutter parse server sdk flutter ^4 0 1 camera ^0 10 0 flutter spinkit ^5 1 0 augmented reality plugin ^0 0 1 # hypothetical ar plugin run the command flutter pub get 3 2 initialize parse in your app in lib/main dart , initialize parse during app startup import 'package\ flutter/material dart'; import 'package\ parse server sdk flutter/parse server sdk dart'; void main() async { widgetsflutterbinding ensureinitialized(); const string applicationid = 'your application id'; const string clientkey = 'your client key'; const string parseserverurl = 'https //parseapi back4app com'; await parse() initialize( applicationid, parseserverurl, clientkey clientkey, autosendsessionid true, debug true, ); runapp(myapp()); } replace 'your application id' and 'your client key' with the keys you obtained from back4app step 4 – implementing user authentication implement user registration and login functionalities 4 1 create authentication screen create a new file lib/screens/auth screen dart import 'package\ flutter/material dart'; import 'package\ parse server sdk flutter/parse server sdk dart'; class authscreen extends statefulwidget { @override authscreenstate createstate() => authscreenstate(); } class authscreenstate extends state\<authscreen> { bool islogin = true; final usernamecontroller = texteditingcontroller(); final passwordcontroller = texteditingcontroller(); future\<void> submit() async { if (islogin) { final user = parseuser( usernamecontroller text trim(), passwordcontroller text trim(), null, ); var response = await user login(); if (response success) { // navigate to main app navigator of(context) pushreplacementnamed('/home'); } else { // show error showerror(response error message); } } else { final user = parseuser( usernamecontroller text trim(), passwordcontroller text trim(), usernamecontroller text trim() + '@example com', // placeholder email ); var response = await user signup(); if (response success) { // navigate to main app navigator of(context) pushreplacementnamed('/home'); } else { // show error showerror(response error message); } } } void showerror(string message) { showdialog( context context, builder (ctx) => alertdialog( title text('an error occurred!'), content text(message), actions \[ textbutton( child text('okay'), onpressed () => navigator of(ctx) pop(), ), ], ), ); } @override widget build(buildcontext context) { return scaffold( appbar appbar( title text(islogin ? 'login' 'sign up'), ), body padding( padding edgeinsets all(16 0), child column( children \[ textfield( controller usernamecontroller, decoration inputdecoration(labeltext 'username'), ), textfield( controller passwordcontroller, decoration inputdecoration(labeltext 'password'), obscuretext true, ), sizedbox(height 20), elevatedbutton( child text(islogin ? 'login' 'sign up'), onpressed submit, ), textbutton( child text(islogin ? 'don\\'t have an account? sign up' 'already have an account? login'), onpressed () { setstate(() { islogin = !islogin; }); }, ), ], ), )); } } 4 2 update main dart to include routes in lib/main dart , update your materialapp to include routes import 'screens/auth screen dart'; import 'screens/home screen dart'; class myapp extends statelesswidget { @override widget build(buildcontext context) { return materialapp( title 'ar language immersion', theme themedata( primaryswatch colors blue, ), home authscreen(), routes { '/home' (ctx) => homescreen(), }, ); } } step 5 – implementing ar object recognition set up the ar functionality to recognize objects using the device's camera 5 1 set up permissions for both android and ios, you need to request camera permissions android in android/app/src/main/androidmanifest xml , add \<uses permission android\ name="android permission camera" /> ios in ios/runner/info plist , add \<key>nscamerausagedescription\</key> \<string>we need to access your camera to recognize objects for language learning \</string> 5 2 implement ar view create a new file lib/screens/ar view screen dart import 'package\ flutter/material dart'; // import your ar plugin here class arviewscreen extends statefulwidget { @override arviewscreenstate createstate() => arviewscreenstate(); } class arviewscreenstate extends state\<arviewscreen> { @override widget build(buildcontext context) { // placeholder for ar view return scaffold( appbar appbar( title text('ar language immersion'), ), body center( child text('ar view coming soon'), ), ); } } 5 3 simulate object recognition for demonstration purposes, we'll simulate object recognition by displaying predefined objects update ar view screen dart import 'package\ flutter/material dart'; import 'package\ parse server sdk flutter/parse server sdk dart'; class arviewscreen extends statefulwidget { @override arviewscreenstate createstate() => arviewscreenstate(); } class arviewscreenstate extends state\<arviewscreen> { list\<string> recognizedobjects = \['apple', 'book', 'chair']; string selectedobject; @override widget build(buildcontext context) { return scaffold( appbar appbar( title text('ar language immersion'), ), body column( children \[ expanded( child center( child text( selectedobject != null ? 'recognized object $selectedobject' 'point your camera at an object', style textstyle(fontsize 20), ), ), ), container( height 150, child listview\ builder( scrolldirection axis horizontal, itemcount recognizedobjects length, itembuilder (ctx, index) { return gesturedetector( ontap () { setstate(() { selectedobject = recognizedobjects\[index]; }); }, child card( child container( width 100, alignment alignment center, child text(recognizedobjects\[index]), ), ), ); }, ), ), ], ), ); } } step 6 – displaying translation overlays fetch translations from back4app and display them as overlays 6 1 fetch translation data in ar view screen dart , add a method to fetch translations future\<string> gettranslation(string objectname) async { querybuilder\<parseobject> query = querybuilder\<parseobject>(parseobject('translation')) whereequalto('objectname', objectname) whereequalto('languagecode', 'es'); // example target language var response = await query query(); if (response success && response results != null) { final translation = response results first; return translation get\<string>('translatedtext'); } else { return 'translation not found'; } } 6 2 update ui to show translation modify the build method expanded( child center( child selectedobject != null ? futurebuilder\<string>( future gettranslation(selectedobject), builder (ctx, snapshot) { if (snapshot connectionstate == connectionstate waiting) { return circularprogressindicator(); } else if (snapshot haserror) { return text('error fetching translation'); } else { return text( snapshot data, style textstyle(fontsize 24, fontweight fontweight bold), ); } }, ) text( 'point your camera at an object', style textstyle(fontsize 20), ), ), ), step 7 – providing cultural information fetch and display cultural information related to the recognized object 7 1 fetch cultural information add a method in ar view screen dart future\<string> getculturalinfo(string objectname) async { querybuilder\<parseobject> query = querybuilder\<parseobject>(parseobject('culturalinfo')) whereequalto('objectname', objectname) whereequalto('languagecode', 'es'); // example target language var response = await query query(); if (response success && response results != null) { final info = response results first; return info get\<string>('shortdescription'); } else { return 'no cultural info available'; } } 7 2 update ui to show cultural information modify the build method return column( mainaxisalignment mainaxisalignment center, children \[ text( snapshot data, style textstyle(fontsize 24, fontweight fontweight bold), ), sizedbox(height 10), futurebuilder\<string>( future getculturalinfo(selectedobject), builder (ctx, infosnapshot) { if (infosnapshot connectionstate == connectionstate waiting) { return circularprogressindicator(); } else if (infosnapshot haserror) { return text('error fetching cultural info'); } else { return text( infosnapshot data, style textstyle(fontsize 16), ); } }, ), ], ); step 8 – tracking user progress update the user's progress each time they view a translation or cultural information 8 1 update userprogress in back4app add a method to update progress future\<void> updateuserprogress(string objectname) async { final currentuser = await parseuser currentuser() as parseuser; // fetch userprogress querybuilder\<parseobject> query = querybuilder\<parseobject>(parseobject('userprogress')) whereequalto('userid', currentuser objectid); var response = await query query(); parseobject userprogress; if (response success && response results != null) { userprogress = response results first; } else { // create new userprogress userprogress = parseobject('userprogress') set('userid', currentuser); } // update recognizedobjects list\<dynamic> recognizedobjects = userprogress get\<list\<dynamic>>('recognizedobjects') ?? \[]; if (!recognizedobjects contains(objectname)) { recognizedobjects add(objectname); userprogress set('recognizedobjects', recognizedobjects); await userprogress save(); } } 8 2 call updateuserprogress when an object is recognized in setstate where selectedobject is updated ontap () { setstate(() { selectedobject = recognizedobjects\[index]; }); updateuserprogress(selectedobject); }, step 9 – implementing offline mode ensure the app can function without an internet connection for core features 9 1 cache data locally use a local database like sqflite or hive to store translations and cultural information add hive dependency in pubspec yaml dependencies hive ^2 0 0 hive flutter ^1 1 0 initialize hive in main dart import 'package\ hive flutter/hive flutter dart'; void main() async { widgetsflutterbinding ensureinitialized(); await hive initflutter(); // initialize parse } 9 2 modify data fetch methods to use cache update gettranslation method future\<string> gettranslation(string objectname) async { var box = await hive openbox('translations'); string cachekey = '$objectname es'; // example target language if (box containskey(cachekey)) { return box get(cachekey); } else { // fetch from back4app querybuilder\<parseobject> query = querybuilder\<parseobject>(parseobject('translation')) whereequalto('objectname', objectname) whereequalto('languagecode', 'es'); var response = await query query(); if (response success && response results != null) { final translation = response results first; string translatedtext = translation get\<string>('translatedtext'); await box put(cachekey, translatedtext); return translatedtext; } else { return 'translation not found'; } } } repeat similar steps for getculturalinfo step 10 – testing and deployment test the app thoroughly and prepare it for deployment 10 1 test on physical devices since ar functionalities require camera access, test the app on real devices 10 2 optimize performance use efficient data structures minimize unnecessary re renders in the ui optimize image and media assets 10 3 prepare for deployment update app icons and splash screens configure app permissions build release versions for android and ios refer to flutter's official documentation on building and releasing https //flutter dev/docs/deployment for more details conclusion congratulations! you have built an ar language immersion app using flutter and back4app the app recognizes objects, displays translations and cultural information, tracks user progress, and works offline you can enhance the app further by integrating real ar object recognition, adding more languages, and improving the ui/ux for more information on advanced features, consider exploring integrating machine learning models use tensorflow lite for on device object recognition enhancing ar capabilities utilize plugins like arcore flutter plugin or arkit plugin for richer ar experiences implementing text to speech add speech synthesis for pronunciation guides using packages like flutter tts improving user authentication implement social logins or two factor authentication by building this app, you've gained experience in flutter development, backend integration with back4app, and essential features like offline data caching and user progress tracking keep exploring and enhancing your app to create an even more engaging language learning experience