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How to Build an Advanced Endless Runner Game Using Flutter, the Casual Games Toolkit, and Back4app
50 min
introduction casual games are popular for their simplicity and engaging gameplay, often captivating a wide audience with easy to learn mechanics in this advanced tutorial, we'll develop a fully functional endless runner game using flutter's casual games toolkit we'll integrate back4app to manage the game's backend, storing user data such as high scores, player profiles, and achievements we'll also delve into advanced topics like state management, performance optimization, and deployment strategies by the end of this tutorial, you'll have a polished endless runner game ready for deployment on both android and ios, complete with data persistence and enhanced features prerequisites before you begin, ensure you have the following flutter development environment installed and configured follow the official flutter installation guide https //flutter dev/docs/get started/install if you haven't set it up intermediate flutter knowledge familiarity with flutter widgets, state management, and asynchronous programming back4app account sign up for a free account at back4app https //www back4app com understanding of back4app basic knowledge of creating projects and managing data refer to the back4app getting started guide https //www back4app com/docs/get started/welcome github account to clone repositories and manage version control experience with state management libraries such as provider or bloc familiarity with testing and deployment basic understanding of writing tests and deploying flutter apps step 1 – setting up back4app backend 1 1 create a new project on back4app log in to your back4app account click "create a new app" and name it "advanced endless runner game" 1 2 set up classes for user data we'll create classes for user , score , and achievement user class fields username (string) password (string) email (string) profilepicture (file) score class fields user (pointer to user) highscore (number) level (number) achievement class fields user (pointer to user) achievementname (string) dateachieved (date) 1 3 configure security and permissions set class level permissions to secure user data ensure that only authenticated users can read and write their own data 1 4 add sample data populate the classes with sample data to test the integration later step 2 – cloning and setting up the endless runner template 2 1 clone the flutter casual games toolkit repository git clone https //github com/flutter/casual games git 2 2 navigate to the endless runner template cd casual games/templates/endless runner 2 3 open the project in your ide use visual studio code, android studio, or any preferred ide ensure that flutter and dart plugins are installed 2 4 update dependencies open pubspec yaml and update dependencies to the latest versions run flutter pub get step 3 – enhancing the game with advanced features 3 1 implement user authentication we'll allow players to sign up, log in, and manage their profiles 3 1 1 add parse server sdk in pubspec yaml dependencies parse server sdk flutter ^3 1 0 run flutter pub get 3 1 2 set up authentication service create lib/services/auth service dart import 'package\ parse server sdk flutter/parse server sdk flutter dart'; class authservice { future\<parseuser> signup(string username, string password, string email) async { var user = parseuser(username, password, email); var response = await user signup(); if (response success) { return response result; } else { throw exception(response error! message); } } future\<parseuser> login(string username, string password) async { var user = parseuser(username, password, null); var response = await user login(); if (response success) { return response result; } else { throw exception(response error! message); } } future\<void> logout() async { var user = await parseuser currentuser() as parseuser; await user logout(); } } 3 1 3 create authentication screens sign up screen lib/screens/signup screen dart login screen lib/screens/login screen dart use flutter widgets to create forms for user input 3 2 enhance ui/ux implement custom animations using animationcontroller add a custom theme in lib/theme dart 3 3 add achievements and leaderboards create ui components to display achievements implement a leaderboard screen to display top scores globally step 4 – integrating back4app with the game 4 1 initialize parse in main dart void main() async { widgetsflutterbinding ensureinitialized(); const keyapplicationid = 'your app id'; const keyclientkey = 'your client key'; const keyparseserverurl = 'https //parseapi back4app com'; await parse() initialize( keyapplicationid, keyparseserverurl, clientkey keyclientkey, autosendsessionid true, ); runapp(myapp()); } 4 2 securely store credentials use flutter dotenv to manage environment variables in pubspec yaml dependencies flutter dotenv ^5 0 2 create a env file (add it to gitignore ) app id=your app id client key=your client key update main dart import 'package\ flutter dotenv/flutter dotenv dart'; void main() async { widgetsflutterbinding ensureinitialized(); await dotenv load(filename " env"); final keyapplicationid = dotenv env\['app id']!; final keyclientkey = dotenv env\['client key']!; const keyparseserverurl = 'https //parseapi back4app com'; await parse() initialize( keyapplicationid, keyparseserverurl, clientkey keyclientkey, autosendsessionid true, ); runapp(myapp()); } step 5 – implementing state management 5 1 choose a state management solution we'll use provider for simplicity 5 1 1 add provider dependency in pubspec yaml dependencies provider ^6 0 0 run flutter pub get 5 2 create game state management 5 2 1 create game state class lib/models/game state dart import 'package\ flutter/foundation dart'; class gamestate extends changenotifier { int score = 0; int get score => score; void incrementscore() { score++; notifylisteners(); } void resetscore() { score = 0; notifylisteners(); } } 5 2 2 provide game state in main dart import 'package\ provider/provider dart'; import 'models/game state dart'; void main() async { // parse initialization runapp( multiprovider( providers \[ changenotifierprovider(create ( ) => gamestate()), ], child myapp(), ), ); } 5 2 3 consume game state in widgets in your game screen int score = context watch\<gamestate>() score; step 6 – optimizing performance 6 1 game performance sprite management use sprite sheets to reduce memory usage frame rate optimization limit the frame rate to balance performance and battery life 6 2 network optimization data caching implement caching mechanisms to reduce network calls batch requests use batch operations when communicating with the backend 6 3 code profiling use flutter's devtools to profile the app identify and fix performance bottlenecks step 7 – robust error handling and testing 7 1 error handling try catch blocks wrap asynchronous calls to handle exceptions try { var result = await someasyncfunction(); } catch (e) { // handle error } user feedback display user friendly messages when errors occur 7 2 logging use the logging package to log errors and important events in pubspec yaml dependencies logging ^1 0 2 7 3 testing 7 3 1 unit tests write tests for your models and services example test in test/game state test dart import 'package\ flutter test/flutter test dart'; import 'package\ your app/models/game state dart'; void main() { test('score increments correctly', () { final gamestate = gamestate(); gamestate incrementscore(); expect(gamestate score, 1); }); } 7 3 2 integration tests test the app's ui and interactions use flutter's integration testing framework step 8 – deploying the game 8 1 preparing for deployment app icons and splash screens customize for branding app bundle ids set unique identifiers for android and ios 8 2 build release versions android update android/app/build gradle with your signing configs run flutter build apk release ios open ios/runner xcworkspace in xcode set up signing and capabilities run flutter build ios release 8 3 app store submission google play store follow the official guide https //developer android com/distribute/console apple app store follow the official guide https //developer apple com/app store/submit/ conclusion in this advanced tutorial, we've built a feature rich endless runner game using flutter's casual games toolkit and integrated back4app for backend services we've covered user authentication allowing players to sign up, log in, and manage profiles state management using provider for efficient state management performance optimization enhancing game and network performance error handling and testing implementing robust error handling and writing tests deployment preparing and submitting the app to app stores this comprehensive approach equips you with the skills to develop professional grade flutter applications with reliable backend integrations you can further expand the game by adding more features, such as social sharing allow players to share achievements on social media in app purchases monetize the game with purchasable items or upgrades multiplayer support implement real time or turn based multiplayer functionality for more information on flutter and back4app integration, refer to flutter documentation https //flutter dev/docs back4app flutter guide https //www back4app com/docs/flutter/overview parse server guides https //docs parseplatform org happy coding and game development!